Jonathan Blow
American video game designer and programmer · United States · Developers · Born 1971 · age 54
Read more often than usual, most of all on 8 October.
6.9 times the usual readers on 8 October. 4,160 readers on 8 October, against about 606 a day before the rise.
He made two puzzle games that sit in the gap between art installation and cryptic exam - Braid in 2008, The Witness eight years later - and both became touchstones for what an indie game could be if you pushed craft and budget past the usual ceiling.
A life in dates
Also in Deutsch
Photos 6
In their own words 10
I can complain about games for my whole life.
[In games], a lot of the problems that we need to solve [are] global state manipulation problems.
The way I think about puzzles is a real puzzle, is something you may not ever figure out.
On YouTube
99.3K subscribersAbout this person
Blow got interested in game programming in middle school, studied computer science and English at UC Berkeley, then dropped out to start a game company that folded in the dot-com crash. He spent years as a contract developer and co-founded the Experimental Gameplay Workshop before Braid made him prominent in 2008. He poured that game's earnings into The Witness, forming Thekla Inc. and stretching development across nearly a decade until its 2016 release - another critical and commercial win. Frustrated with C++ during that long build, he began designing his own programming language, code-named Jai, now in beta, and a new game to go with it. His work runs on custom engines, costs more and takes longer than most indie projects allow, and he's become as known for sharp public opinions about the industry as for the games themselves.
Developers from the United States 6
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