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Shigeru Miyamoto

Japanese video game designer (born 1952) · Japan · Writers

Shigeru Miyamoto is read about 2,277 times a day, in 60 languages.

A typical day, 30 days to 15 October 2026

The middle day of the days counted, so one week of news cannot move it. The line under it is the last 390 days, one point a day.

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Shigeru Miyamoto is a Japanese video game designer, producer, game director and filmmaker at Nintendo, where he has served as one of its representative directors as an executive since 2002.

A life in dates

2026The Super Mario Galaxy Movie, a new animated film, came out on 3 April 2026.3 April 2026, 2017“I think the first is that a game needs a sense of accomplishment.”In their words12 January 2017How the inventor of Mario designs a game - Vox January 12, 2017

2012Princess of Asturias Award for Communications and HumanitiesAward2011“It isn't about "games", for me, personally, and it never really was. It was about creating something- anything- far bigger than yourself.”In their wordsSource: GDC 2011

2010BAFTA FellowshipAward2009Digital Content Expo Asiagraph Award Tsumugi PrizeAward2008CEDEC Awards - Special AwardAwardJapan Game Awards Minister of Economy, Trade and Industry AwardAwardThe Jim Henson Celebration HonorAward2007Game Developers Choice Award - Lifetime AchievementAward2006“Originally, I wanted a machine that would cost $100.”In their words16 November 2006Source: November 16, 2006 Business Week interview

“Controller is so intuitive, even your mom can play.”In their wordsSource: E3 2006

“I would say the games that we're working on now, like the new Zelda: Twilight Princess, have hardcore content.”In their wordsSource: 2006 Issue of Maxim (Note: "Revolution" was the working name for the Wii)

Chevalier des Arts et des LettresAward1997AMD Award - Best Producer/DirectorAward1991“Challenge for the player is the most important thing. In the Mario games for example, the player can go back and try to finish the game without collecting a single coin.”In their words"The Man Behind Mario", The Nintendo Mario Mania Player's Guide [1991]

1990Japan Inter-Design PrizeAward1952Born16 November 1952

Also in Deutsch

Photos 6

In their own words 10

,
Shigeru Miyamoto
,
10 statements, newest first
  1. I think the first is that a game needs a sense of accomplishment.

    Jan 12, 2017, How the inventor of Mario designs a game - Vox January 12, 2017, Own words

  2. If you release a game in a bad state, you will always regret it.

    2016, Source: 2016 Interview about Star Fox Zero with TheJWittz at 11:15Text quote, Own words

  3. It isn't about "games", for me, personally, and it never really was. It was about creating something- anything- far bigger than yourself.

    2011, Source: GDC 2011, Own words

Wikiquote, CC BY-SA 4.0

Awards

Princess of Asturias Award for Communications and Humanities2012
BAFTA Fellowship2010
Digital Content Expo Asiagraph Award Tsumugi Prize2009
The Jim Henson Celebration Honor2008
CEDEC Awards - Special Award2008
Japan Game Awards Minister of Economy, Trade and Industry Award2008
Game Developers Choice Award - Lifetime Achievement2007
Chevalier des Arts et des Lettres2006
AMD Award - Best Producer/Director1997
Japan Inter-Design Prize1990

In their orbit

Spouse: Yasuko Miyamoto

About this person

Shigeru Miyamoto is a Japanese video game designer, producer, game director and filmmaker at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one of the most accomplished and influential designers in video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including Mario, The Legend of Zelda, Donkey Kong, Star Fox and Pikmin. More than 1 billion copies of games featuring franchises created by Miyamoto have been sold.

Country
Japan
Category
Writers
Type
Writer / Author
Status
living
Dates
Born 1952 · age 73

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