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John Carmack

American computer programmer and video game developer · United States · On the map · Developers · Born 1970 · age 56

He wrote the engine that taught a generation of PCs how to render 3D space in real time - then walked away from games entirely to chase virtual reality and, later, artificial general intelligence.

John Carmack is read about 780 times a day, in 39 languages.

A typical day, 30 days to 9 November 2026

The middle day of the days counted, so one week of news cannot move it. The line under it is the last 400 days, one point a day.

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A life in dates

2021“It is hard for less experienced developers to appreciate how rarely architecting for future requirements / applications turns out net-positive.”In their words18 June 2021

2016BAFTA FellowshipAward2011“When he was young, John Romero made a game for every letter of the alphabet. That was wise.”In their words14 June 2011On getting into game design, John Carmack on Twitter

2010Game Developers Choice Award - Lifetime AchievementAward2006“Honestly, I spend very little time thinking about past events, and I certainly don't have them ranked in any way.”In their words3 January 2006Video Games Daily, 2006-01-03

2005“The biggest problem is that Java is really slow.”In their words27 March 2005Quoted in Cell phone adventures John Carmack's Blog, March 27th, 2005

2004“This is a bit more expensive than my previous turbo-Ferrari habit, but not too bad.”In their words13 May 2004On spending $2 million on building rockets, Quoted in "Carmack's Jet Vanes" (2004-05-13)

2001D.I.C.E. AwardsAward2000“Programming in the abstract sense is what I really enjoy. I enjoy lots of different areas of it... I'm taking a great deal of enjoyment writing device drivers for Linux.”In their words9 February 2000Firing Squad, 2000-02-09

1970Born21 August 1970

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In their own words 4

,
John Carmack
,
4 statements, newest first
  1. I’m going to turn on every damn light in protest of Earth Hour. Lighting the darkness is fundamental to humanity's climb.

    30 March 2012 · Posted on Twitter (2012-03-30), Own words

  2. But realistically, we don’t have that many problems at QuakeCon. If it was a football convention or something, there would probably be a lot more incidents.

    9 January 2007 · Game Informer, 2007-01-09, Own words

  3. The Xbox 360 is the first console that I've ever worked with that actually has development tools that are better for games than what we've had on PC.

    6 October 2005 · Quoted in Seth Schiesel, Microsoft Unveils Games For Its New Xbox 360 The New York Times (2005-10-06), Own words

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Awards

BAFTA Fellowship2016
Game Developers Choice Award - Lifetime Achievement2010
D.I.C.E. Awards2001

About this person

John D. Carmack II was born August 21, 1970. He co-founded id Software and served as lead programmer on Commander Keen, Wolfenstein 3D, Doom, and Quake through the 1990s, titles that defined early first-person gaming. His work included technical breakthroughs in 3D graphics, among them Carmack's Reverse algorithm for shadow volumes. In 2013 he resigned from id to join Oculus VR as CTO. By 2019 he had stepped back to Consulting CTO to devote time to artificial general intelligence. In 2022 he left Oculus altogether and founded Keen Technologies, an AGI startup, trading the virtual worlds he built for the attempt to build minds that think.

Country
United States
Category
Developers
Type
Developer
Status
Living
Dates
Born 1970 · age 56

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