John Carmack
✓ Source-basedstableAmerican computer programmer and video game developer (born 1970)
He wrote the engine that taught a generation of PCs how to render 3D space in real time - then walked away from games entirely to chase virtual reality and, later, artificial general intelligence.
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It is hard for less experienced developers to appreciate how rarely architecting for future requirements / applications turns out net-positive.
18 June 2021
I’m going to turn on every damn light in protest of Earth Hour. Lighting the darkness is fundamental to humanity's climb.
Posted on Twitter (2012-03-30)
When he was young, John Romero made a game for every letter of the alphabet. That was wise.
On getting into game design, John Carmack on Twitter (June 14, 2011)
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About this person
John D. Carmack II was born August 21, 1970. He co-founded id Software and served as lead programmer on Commander Keen, Wolfenstein 3D, Doom, and Quake through the 1990s, titles that defined early first-person gaming. His work included technical breakthroughs in 3D graphics, among them Carmack's Reverse algorithm for shadow volumes. In 2013 he resigned from id to join Oculus VR as CTO. By 2019 he had stepped back to Consulting CTO to devote time to artificial general intelligence. In 2022 he left Oculus altogether and founded Keen Technologies, an AGI startup, trading the virtual worlds he built for the attempt to build minds that think.
Text from Wikipedia, CC BY-SA 4.0
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